charisma talents deepwoken

A handful amount of Talents are locked with a prerequisite. Intelligence is better for more ether and has a lot of good bonuses while exploring and charisma has incredible bonuses while at base and in battle. (2+ Ether, +8 Reservoir, +3 Health), QuickDraw [Common Talent] - Allows you to fire your offhand gun right after swinging [not necessary on dual guns]. Made By. (+3 Elemental Intensity), Reduces the damage taken from your flames done to you by 50%. Said cooldown applies to individual steps. (+3 Elemental Intensity), Shocking Finish [Common Talent, Thundercall Exclusive] - Following a flourish up with a lightning beam causes it to be casted instantly. (+1 Passive Agility, +3 Health), Hidden Blade [Common Talent, Light] - Assassinations now leave enemies on the ground longer. Sightless Still [Common Talent, Shadowcast Exclusive] - The more a person is affected by your shadowcast the more you obscure their vision. Increase the rate of hooking something while fishing. If using Glass Path: Crystallization, Saint Jay is active for 2 seconds when a crystal is applied. If the mob only have a singular drop, increase the odds of dropping said item. Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet. (+6 Passive Agility), Steady Footing [Common Talent, Agility] - You're much more resistant to being pushed around. Multiple copies of the same talent do not stack. 1 4 4 comments Best Add a Comment InnerOogway 4 days ago Occasionally, instead of receiving a selection of cards, you receive a Whisper - a selection of Mantras. Warden's Blades - Creates 4 spinning blades that revolve around you very fast. (+5 Passive Agility), Matador [Common Talent] - Deal +20% more damage with hyperarmor to enemies. Charges can stack up to 10 times. Prerequisites: Reinforce, 45 Shadowcast, 50 Fortitude, Grand Support [Rare Talent] - Everyone you buff heals them slightly. (+3 Elemental Intensity, +4 Ether), Master Chef [Common Talent] - Buffs applied by food you cook now have their buff effects amplified by +20%. You immediately reach the default PEN cap (50%). Your Dawnwalker mantras are empowered after getting hit by Shadowcast. Graceful Landing [Common Talent, Agility] - You easily brush off shorter falls, taking no fall damage. Including yourself. Shadow Roar [2 Star Mantra] - After a short wind-up, you scream out Dark particles in a large AOE, dealing damage to opponents. (+4 Elemental Intensity, +2 Health). Prerequisites: Friends in High Places, 50 Charisma. (+2 Passive Agility, +5 Elemental Intensity, + 2 Health). Roll 2 - Receive 2 random Talents that are available to you. (+5 Health). second cooldown afterward. Spell Shout [Character Exclusive] - You will now shout your mantra name upon cast. Deepwoken Race list As this experience is relatively new at the time of this article's publication, the information surrounding Deepwoken's Races is constantly changingthe stats listed below are subject to change as the experience continues to develop. Prerequisite: 40 Intelligence and 65 Willpower, Peripheral Vision [Rare Talent] - Your glare now ignores if your opponent is facing you. Much more range than frost grab. The ring break after substaining a certain amount of damage. Tell them about your wood. Reduces falling speed and prevents fall damage. (+1 Passive Agility), Vital Point [Common Talent, Agility] - Assassinating someone gives you 50% PEN for 5 seconds (+1 Passive Agility). Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. The Ether cost of additional modifications to your Mantras is now reduced by 20%. (Do a large punch that knocks back and deals damage in a small AoE in front of you). Willpower gives more reservoir and sanity which helps you stay in the depths longer. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. Also grant the ability to damage boats with Greatsword and Greathammer Crits. Renamed mantras will use the new name. (+1 Passive Agility). (+10 Health), Ether Kit [Common Talent] - It's extra Ether, do you need anything else? Adept Frostdrawer [Frostdraw Exclusive] - You can now obtain 1-Star Leveled Frostdrawer Mantras. Can be cancelled by dodging or being in water. Nullifying Clarity [Common Talent, Intelligence] - Deal 15% more damage to enemies with status effect on them with your basic attacks, but the effect is removed on impact. Automatically summon a fire explosion similar to Fire Repulsion. Hard Read [Common Talent] - Hitting your opponent after a feint will cause them to be dazed. (+2 Support Mantra Slots, +1 Wildcard Mantra Slot), Prerequisites: Sacrifice 4 players with oaths in, Oath: Jetstriker - You vow to flow with the song itself, drifting across where the trails may take you. Million Ton Piercer will be required to benefit from any other PEN bonuses. (+5 Ether, +5 Passive Agility), Stratos Step [Common Talent, Jetstriker Exclusive] - Holding space while climbing will now let your perform Stratos Steps to get even higher. Talent Cards or Talents are the main aspect of your character's build. Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. (+2 Passive Agility, +5 Elemental Intensity), Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. (+3 Ether, +2 Passive Agility). (+1 Passive Agility), Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. (+2 Ether, +7 Reservoir, +3 Health), Harvester [Common Talent] [Quest Talent] - Chance to receive two sets of ingredients when harvesting. (+1 Elemental Intensity). Effectively, your enemy is stripped from their shield. (+2 Elemental Intesity, +6 Pasive Agility). On your next Power Level, you are able to pick another hand of cards. 50 fortidut. Affected targets takes 2x posture damage, take 25% more damage and are forced out tacet/can't use tacet for 10 seconds. These Talents are meant to reap the reward of your latest hunt or trick your enemies. Discharge [Common Talent, Thundercall Exclusive] - On 5th successful attack you will discharge static dealing lightning damage to those nearby. Your repairs are more efficient. Invincible for about 2 seconds after being hit by lightning, Conditioned Runner [Advanced Talent, Agility] You run faster than normal when running. New to the Wiki? Charismatic Cast - Landing a hit with a mantra on an enemy causes them to be charmed your moves, reducing their damage done to you. If free will is an illusion, why not make it a convincing one? Deep Wound [Common Talent] - Assassinating a target with a dagger applies anti-heal for 20 seconds. Boat Speed is significantly increased when facing in the direction of the wind. Ice Eruption [1 Star Mantra] - Stomp the ground, releasing a barrage of ice spikes that block breaks. (+2 Carry Load). Jus Karita [Common Talent] - Gain the ability to use fist combat against weapons. Charisma is by far the best support stat. Neuroplasticity [Rare Talent] - Your mind is a pliable, flexible substance. (+3 Health). Completing the quest will grant the talent or a free talent hand if you already have it. Mutual Exclusive: Observation, Safety Dance, Swift Rebound [Common Talent, Agility] - Move faster after successfully dodging an attack. (+1 Support Mantra Slot, +2 Combat Mantra Slots), Oath: Linkstrider - You vow to give up your own life for the sake of others. Charisma. Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. (+1 Elemental Intensity, +3 Health), The Sounds from Below [Character Exclusive] - You can hear it pounding in your head. When you dodge, create a fiery burst of flame that burn the enemy after 0.5 seconds. (+4 Elemental Intensity), Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. Replenishing Knockout [Common Talent] - You gain more health and posture when you knock them. 5 second duration. Prerequisites: 30 Fortitude, 10 Willpower, Use a Shield. Insanity to damage formula is a curve. Numbers also cannot be used. Triathlete [Common Talent] - You swim faster in water. (+3 Health), Prerequisite: Use a Greataxe, 40 Heavy Weapons Mastery, Steel Filter [Common Talent] - [Greataxes] Attacking an enemy that has speed boosts increases posture damage against them (+3 Health), Evasive Expert [Rare Talent] - Dodging grants a speed boost. Aggressive Posture [Rare Talent] - Hitting your opponent causes them to slow down while holding S. (+1 Passive Agility), Old Habits Die Hard [Common Talent] - A blocked attack after a failed parry will cause the attack to deal half posture. Utilize Charisma to its limits in Deepwoken if you want to finesse all of Etrea! Discovery Of Fire [Common Talent, Thundercall Exclusive] - Flints and Flamecharm are for simpletons. Unwavering Resolve [Common Talent] - Getting parried punishes your posture 50% Less. All Legendary Talents have been converted to Rare Talents. Wildfire [Common Card, Flamecharm Exclusive] - Pressing [F] before releasing your Flame Impact will release a wider but shorter flame. Summon Cauldron - Make a cauldron appear from your memories. If you have spell shout visibility disabled, you won't see anyone's spell shouts. I have 75 charisma and got the legendary Command: Live talent. Authority Intimidation [Common Talent, Thundercall Exclusive] - All moves that apply electricity slow the opponent more. Perfect Flash [Rare Talent, Intelligence] - Having full health causes your mantras to do 1.25x damage. (+4 Health, +1 Carry Load), Indicated by a gold cell-shade outline on your character, Chaotic Charm [Common Talent, Charisma] - When attacked at low health enemies deal less damage to you and more to anyone else. Pyromania [Common Talent] - Self-inflicted fire damage is reduced. (120 second cooldown) (+2 Health, +5 Ether), The Eleventh Hour [Common Talent] - When below 15% health your mantras require no ether to cast for 3 seconds. Hook, Line, and Sinker [Common Talent] - Once something's caught your line, it's much harder to get loose. (+3 Health), Can be identified by purple aura surrounding the character, goes on?? (+3 Health, +7 Sanity), Prerequisites: Battle Tendency, 40 Willpower, Charged Return [Common Talent] - Being under an elemental status effect causes your physical attacks to do more damage. ago. Spine cutter, engage, critical attack, wind step, any wind step upgrades, observation or safety dance, Arial attack, insta grip talent, flame emperor, flaming flourish, the talent where when you flourish and they're on fire you do an explosion, the talent where if you hit someone with a mantra after a flourish they explode. Quest giver located in Lower Erisia near the glider blueprints giver. Will you respond? Static Flash Clone [Common Talent, Thundercall Exclusive] - When using lightning clones you instead disappear leaving behind a static clone for a short duration. Charisma] - Allies recover twice as fast from being knocked when charmed by you. (+ 4 Ether), Morale Booster [Common Talent. (+8 Carry Load, +2 Passive Agility, +2 Health), Savior [Common Talent] - After saving a player from being gripped gain a short speed boost for a short duration. You can find a more detailed list of Physical Mantras here. (+20 Ether), Lootskipper [Rare Talent] - Mobs have a much higher chance to drop their rarest loot when slain. (+2 Elemental Intensity, +3 Health). Prerequisites: 30 Fortitude, 30 Willpower, Reinforced Armor [Advanced Talent] - Incoming PEN is reduced by 25%. Hits 3 times, blockable and parryable. Underdog [Common Talent] - You deal slightly more damage to those with higher HP than you. Martyr [Common Talent] - Enemies gain less health and posture when knocking you. Your Natural Armor will resist 10% Physical Damage when active. Agility,?? Warrior's Respite [Rare Card] - Standing still for 15 seconds increases your health regeneration. Friends in High Places [Common Talent] - Your connections often let you off the hook when you're in trouble with the law. (+5 Elemental Intensity, +3 Health). (+4 Ether, +4 Health), Prerequisites: 25 Charisma, Vow of Mastery. Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to yourself. Fire Gun - Upon activation, shoot a rapid bullets made of flame. Receive a compass, displayed at the top of your screen, which point South. Only one of the three is required, not all three, Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities no longer grant a slow effect or the ability to freeze and instead cause ice crystals to grow on your opponent. Thresher Claws requires a Power of 14 as a prerequisite. 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